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| GSND 6340 - Biometrics of Design |
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Focuses on sensing methods for measuring physiological function, interpreting data from these methods and implementing them in games and designed experiences. Covers the fundamentals of sensor measurement, data quality, analysis, interpretation for user experience studies and integration for driving game mechanics. Examines quantitative data analysis and categorical decision making based on different types of biosensor data. Offers students opportunities to experience different sensing methods, integrating them into their own games, experiments, or experiences and interpreting data for a final project and use in their own future design and experimental work.
4.000 Credit hours 4.000 Lecture hours Levels: Graduate Schedule Types: Seminar Art and Design Department Course Attributes: GS Col of Arts, Media & Design Restrictions: Must be enrolled in one of the following Levels: Graduate Must be enrolled in one of the following Colleges: Coll of Soc Sci & Humanities College of Engineering College of Science Coll of Arts, Media & Design Khoury Coll of Comp Sciences Prerequisites: Graduate level GSND 5130 Minimum Grade of C- |
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