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| CS 2386 - Game Programming 1 |
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Introduces the different subsystems used to create a 3D game: rendering, animation, collision, physics, audio, trigger systems, game logic, and simple game artificial intelligence. Offers students an opportunity to learn the inner workings of game engines and how to use multiple libraries such as physics and graphics libraries to develop a game, while developing proficiency in a high-level game programming language. Discusses graphics pipeline, scene management, level design, and behavior scripting.
4.000 Credit hours 4.000 Lecture hours Levels: Undergraduate Schedule Types: Lecture Computer Science Department Course Attributes: Computer&Info Sci Restrictions: Must be enrolled in one of the following Levels: Undergraduate Prerequisites: Undergraduate level ARTG 2260 Minimum Grade of D- or Undergraduate level ARTG 2262 Minimum Grade of D- or Undergraduate level CS 2000 Minimum Grade of D- or Undergraduate level CS 2100 Minimum Grade of D- or Undergraduate level CS 2500 Minimum Grade of D- |
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