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GSND 6520 - 3D Modeling and Asset Creation Principles |
Introduces the principles of 3D computer modeling and asset creation. Class lectures and demonstrations are accompanied by substantial hands-on exploration. Offers students an opportunity to gain fundamental skills for modeling, surfacing, lighting, and rendering. Projects progress from creating simple geometric objects to exploring systems for developing more complex assets, including characters and virtual environments. Topics include polygonal surface modeling tools/techniques, topology/edge flow, retopology, UV layout, surfacing/materials, lighting, physically based rendering and asset optimization for games, and real-time applications.
4.000 Credit hours 4.000 Lecture hours Levels: Graduate Schedule Types: Studio Art and Design Department Course Attributes: GS Col of Arts, Media & Design Restrictions: Must be enrolled in one of the following Levels: Graduate |
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