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GSND 6460 - Generative Game Design |
Studies principles of procedural content generation and generative methods, including modular design, the role of randomness in design, and designing for emergence. Examines the role of generative design in games and its impact on both designers and players. Through assignments and a semester-long project, encourages student creation of generative systems for playful experiences. In advanced course assignments, students are expected to evaluate the experience by applying game analytics and metrics and conducting user evaluations.
4.000 Credit hours 4.000 Lecture hours Levels: Graduate Schedule Types: Studio Art and Design Department Course Attributes: GS Col of Arts, Media & Design Restrictions: Must be enrolled in one of the following Levels: Graduate Must be enrolled in one of the following Classifications: Graduate |
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