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GSND 6340 - Biometrics for Design |
Covers the domain of psychophysiological testing. Introduces theory and research in major areas of human psychology, including cognition, emotions, and attention. Studies the principles, theory, and applications of psychophysiological assessment inside and outside interactive digital entertainment. Offers students an opportunity to understand the basics of eye tracking—eye movements, fixations, saccades. Applies methods of data collection, clearning, and analysis for both physiological and eye-tracking data. Covers all issues of using such measurements, including validity of conclusions and confounding variables. Covers the process of triangulation and repotting in-depth along the entire process of the game production life cycle.
4.000 Credit hours 4.000 Lecture hours Levels: Graduate Schedule Types: Seminar Art and Design Department Course Attributes: GS Col of Arts, Media & Design Restrictions: Must be enrolled in one of the following Levels: Graduate Must be enrolled in one of the following Colleges: Coll of Soc Sci & Humanities College of Engineering College of Science Coll of Arts, Media & Design Khoury Coll of Comp Sciences Prerequisites: Graduate level GSND 5130 Minimum Grade of C- |
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