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GSND 6320 - Psychology of Play |
Explores theories of perception, motivation, needs, learning, goals, and belief systems as they pertain to games and play. Examines psychological principles, including visual and audio perception, emotions, behavior, personality, and the more recent scientific discoveries around psychological models explaining play behavior or motivation theories behind play. Introduces how players learn in and from games based on the relationship of play to learning theories. Forms a solid theoretical basis for a new segmentation tool—psychographics. Explores visual and cultural archetypes, digging into comics, movie sets, and cartoons to distillate what makes people tick in certain ways relating to universal theories of perception and gestalt theories. Applies the theories through critical analysis of play behavior and games.
4.000 Credit hours 4.000 Lecture hours Levels: Graduate Schedule Types: Seminar Art and Design Department Course Attributes: GS Col of Arts, Media & Design Restrictions: Must be enrolled in one of the following Levels: Graduate Must be enrolled in one of the following Colleges: Coll of Soc Sci & Humanities College of Engineering College of Science Coll of Arts, Media & Design Khoury Coll of Comp Sciences Prerequisites: Undergraduate level GSND 5110 Minimum Grade of D- or Graduate level GSND 5110 Minimum Grade of C- |
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