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CS 6130 - Affective Computing |
Studies affective computing—computing that relates to, arises from, or influences emotions. Offers an overview of the theory of human emotion (how it arises from and influences cognition, the body, and the social environment) and computational techniques for modeling human emotion processes as well as for recognizing and synthesizing emotional behavior. Discusses how these can be applied to application design. Offers students an opportunity to gain a strong background in the theory and practice of human-centered computing as it relates to games, immersive environments, and pedagogical applications. Brings together students from different disciplines to work together and learn from each other. CS 6130 and PSYC 6130 are cross-listed.
4.000 Credit hours 4.000 Lecture hours Levels: Graduate Schedule Types: Lecture Computer Science Department Course Attributes: GSCS Computer & Info Science, Crosslisted Course Restrictions: Must be enrolled in one of the following Programs: MSCS Computer Science MSCS Computer Science - Align MS Robotics Must be enrolled in one of the following Levels: Graduate Must be enrolled in one of the following Classifications: Graduate |
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