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CS 5850 - Building Game Engines |
Discusses the components of game engines and strategies for their software implementation. Includes graphics management algorithms (animation, scene graph, level of detail); basic artificial intelligence algorithms (search, decision making, sensing); and related algorithmic issues (networking, threading, input processing). Explores the use of data-driven software design. Offers students an opportunity to use a rendering engine and to build and integrate several software components to create a complete game engine. Requires students to work on individual assignments and then develop a project in a team, which requires a report. Offers students an opportunity to learn team/project management; work division; team communication; and the software development cycle of implementation, testing, critique, and further iteration. Requires knowledge of computer graphics, differential calculus, operating systems concepts, and algorithms.
4.000 Credit hours 4.000 Lecture hours Levels: Graduate Schedule Types: Lecture Computer Science Department Course Attributes: GSCS Computer & Info Science Restrictions: Must be enrolled in one of the following Levels: Graduate Must be enrolled in one of the following Colleges: Khoury Coll of Comp Sciences Coll of Arts, Media & Design |
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