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CS 5540 - Game Programming |
Covers the skills needed to develop easily scalable and modifiable scripts that can be used to implement various game mechanics common to most game genres. Programming is an integral part of the digital game design and development life cycle. Designed as a foundational game programming course covering numerous aspects of game programming.
4.000 Credit hours 4.000 Lecture hours Levels: Graduate, CPS - Undergraduate Semester, Undergraduate Schedule Types: Lecture Computer Science Department Course Attributes: GSCS Computer & Info Science Restrictions: Must be enrolled in one of the following Levels: CPS - Undergraduate Semester Undergraduate Graduate Must be enrolled in one of the following Colleges: Office of the Provost Khoury Coll of Comp Sciences Must be enrolled in one of the following Classifications: Graduate Prerequisites: (CPS - Undergraduate Semester level CS 5004 Minimum Grade of C- or Graduate level CS 5004 Minimum Grade of C-) or (Undergraduate level CS 2500 Minimum Grade of D- and Undergraduate level CS 2510 Minimum Grade of D- and Undergraduate level CS 3500 Minimum Grade of D-) or Graduate level CS 5010 Minimum Grade of C- |
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