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CS 5150 - Game Artificial Intelligence |
Offers an overview of classical and modern approaches to artificial intelligence in digital games. Focuses on the creation of believable agents and environments with the goal of providing a fun and engaging experience to a player. Covers player modeling, procedural content generation, behavior trees, interactive narrative, decision-making systems, cognitive modeling, and path planning. Explores different approaches for behavior generation, including learning and rule-based systems. Requires students to complete several individual assignments in these areas to apply the concepts covered in class. Students choose a group final project, which requires a report, to explore one aspect of artificial intelligence for games in further depth. Offers students an opportunity to learn team management and communication. Requires knowledge of algorithms and experience with object-oriented design or functional programming.
4.000 Credit hours 4.000 Lecture hours Levels: Graduate Schedule Types: Lecture Computer Science Department Course Attributes: GSCS Computer & Info Science, NU Core Capstone, NUpath Capstone Experience, NU Core Writing Intsv in Majr, NUpath Writing Intensive Restrictions: Must be enrolled in one of the following Levels: Graduate Must be enrolled in one of the following Colleges: Khoury Coll of Comp Sciences Coll of Arts, Media & Design |
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