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Fall 2024 Semester
Nov 23, 2024
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GSND 5122 - Business Models in the Game Industry
Examines the underlying business structure of the interactive digital entertainment industry and the characteristics of the various participants, notably developers and publishers. Seeks to deliver insight into key business models within the game industry and how the economic challenges interact. Explores the game business landscape across the industry spectrum, ranging from AAA, mobile, casual to indie development. Examines market strategies currently in practice and how they are linked with game analytics. Topics range from retail vs. online, free-to-play modes vs. pay-to-play, as well as basic monetization and distribution channels. Designed to serve as an overview of the various stakeholders in the industry and how they interact.
1.000 Credit hours
1.000 Lecture hours

Levels: Graduate, Undergraduate
Schedule Types: Seminar

Art and Design Department

Course Attributes:
GS Col of Arts, Media & Design

Restrictions:
Must be enrolled in one of the following Levels:     
      Undergraduate
      Graduate
Must be enrolled in one of the following Colleges:     
      Coll of Soc Sci & Humanities
      College of Engineering
      College of Science
      Coll of Arts, Media & Design
      Khoury Coll of Comp Sciences
Must be enrolled in one of the following Classifications:     
      Senior
      Graduate

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