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GSND 5110 - Game Design and Analysis |
Provides theoretical background and foundation for analyzing and designing games. Examines fundamental domains that are necessary to understand what games are and how they affect players, including but not limited to interface design, level design, narrative, learning, and culture. Presents relevant concepts and frameworks from a wide variety of disciplines—psychology, phenomenology, sociology, anthropology, media studies, affect theories, learning theories, and theories of motivation—for each domain. Explains the core elements of game design, introduces students to formal abstract design tools, explores several models of design process and iteration, and offers students an opportunity to practice game design in groups.
4.000 Credit hours 4.000 Lecture hours Levels: Graduate, Undergraduate Schedule Types: Lecture Art and Design Department Course Attributes: GS Col of Arts, Media & Design Restrictions: Must be enrolled in one of the following Levels: Undergraduate Graduate Must be enrolled in one of the following Colleges: Coll of Soc Sci & Humanities College of Engineering College of Science Coll of Arts, Media & Design Khoury Coll of Comp Sciences Must be enrolled in one of the following Classifications: Senior Graduate Corequisites: GSND 5111 GSND 5112 |
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