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CS 4360 - Non-Interactive Computer Graphics |
Introduces computer graphics algorithms and concepts primarily focusing on offline rendering techniques. Consists of a lecture component and in-class laboratory to study common image synthesis algorithms and techniques to generate images used in games and 3D animated movies. Culminates with a final project in which students complete in groups or individually a renderer for generating high quality images. Students with an interest in a career as a graphics, rendering, or high performance computer engineer may consider taking this course.
4.000 Credit hours 4.000 Lecture hours Levels: Undergraduate Schedule Types: Lecture Computer Science Department Course Attributes: Computer&Info Sci Restrictions: Must be enrolled in one of the following Levels: Undergraduate Prerequisites: (Undergraduate level CS 2810 Minimum Grade of D- or Undergraduate level MATH 2331 Minimum Grade of D-) and Undergraduate level CS 3500 Minimum Grade of D- |
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