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CS 3540 - Game Programming |
Introduces the different subsystems used to create a 3D game, including rendering, animation, collision, physics, audio, trigger systems, game logic, behavior trees, and simple artificial intelligence. Offers students an opportunity to learn the inner workings of game engines and how to use multiple libraries such as physics and graphics libraries to develop a game. Discusses graphics pipeline, scene graph, level design, behavior scripting, object-oriented game design, world editors, and game scripting languages.
4.000 Credit hours 4.000 Lecture hours Levels: Undergraduate Schedule Types: Lecture Computer Science Department Course Attributes: Computer&Info Sci Restrictions: Must be enrolled in one of the following Levels: Undergraduate Prerequisites: Undergraduate level CS 2510 Minimum Grade of D- |
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